Simon Houdini
Simon Houdini
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Axe modeling || Houdini tutorial
Welcome to this tutorial on modeling a game-ready axe in Houdini!
Reference: Nemoto Tactical Hatchet Axe
- www.pinterest.com/pin/564709240747634692/
In this video, we'll guide you through the process of creating a detailed 3D model suitable for use in games. Unlike a fully procedural approach, we'll leverage a non-destructive workflow, allowing for easy adjustments and modifications to specific parts of the axe.
Most of the axe will be fully modelled, the tutorial provides valuable insights into refining and completing the model. Through practice, you'll gain a deeper understanding of Houdini's modeling capabilities and enhance your skills.
Perfect for beginners exploring modeling in Houdini, this tutorial assumes a foundational understanding of the software. We'll be using a boolean workflow to shape the axe. This approach proves to be a swift and effective method for creating intricate hard surface models.
The total time invested in crafting the final axe model was approximately more then 1 hour. So, buckle up for an informative session that will empower you with the skills to model game-ready assets. Get ready to dive into the world of 3D modeling with Houdini!
Get Axe file
- siver.gumroad.com/l/lrnut
Island generator tutorial
- siver.gumroad.com/l/gdgkp
Timestamps
00:00 Intro
00:27 Load Reference image
01:28 The Curve tool
09:03 Convert curve
11:35 Define main shape
24:55 Create middle metal plate
26:13 Subtract plate from main shape
28:42 Add in other details
29:26 Bevel/Chamfer plate
30:55 Match plate with eachother
32:35 Create top plate layer
35:19 Subtract from main shape
36:06 Add details
37:10 Thickness and bevel
38:03 Optional: Rough subd model
39:35 Merge and match
40:50 Create Handle shape
42:57 Define handle shape and grip
52:02 Merge and match
52:38 The bolts tool
57:38 Re-use bolt setup
1:00:20 Add unique value per object
1:02:57 Make Highpoly
1:05:12 Make Lowpoly
1:07:06 Final result and outro
Переглядів: 10 038

Відео

Houdini Phone Reveal Tutorial
Переглядів 3,6 тис.9 місяців тому
Learn how to recreate the phone reveal effect seen in recent iPhone 15 videos using the power of Houdini. In this quick step-by-step video, we'll show you how to harness the incredible capabilities of Houdini to craft a visual spectacle. We start by building a dynamic volume simulation that will serve as the foundation for our particle simulation. Volume Simulation: Watch as we guide you throug...
Houdini: Organizing and managing
Переглядів 5 тис.9 місяців тому
Dive into the fascinating world of Houdini as we explore more of setting up node networks, HDA structures, and improve your workflow with tips and tricks. In this tutorial, we'll take you on a journey through the art of node network organization. Learn how to construct clean, efficient, and visually comprehensible node networks. But that's not all - we're delving into the exciting realm of Houd...
UI Fluid Health Orb || Houdini and Unreal Tutorial
Переглядів 8 тис.Рік тому
These are the source files form the tutorial, you will see how the fluid orb for the interface was created. This is using the powerful combination of Houdini, Substance Designer, and Unreal Engine. Houdini is used to make the fluid geometry that will be baked into a texture flipbook. The Houdini file will show 2 examples of making these fluids. Designer is used to control the textures sizes and...
Blender To Houdini with Python, Creating custom tool!
Переглядів 3,9 тис.Рік тому
In this tutorial, we'll show you how to streamline your workflow by using Python scripting to export and send geometry from Blender to Houdini. With just a few lines of Python code, you can create a button in Blender that triggers the export and sends the geometry to Houdini. This will save you time and effort, and allow you to focus on your creative work. In this tutorial, we'll cover the foll...
Send To Blender || Houdini and Python Tutorial
Переглядів 4,8 тис.Рік тому
In this tutorial, you will learn how to use Python scripting in Houdini to launch Blender and open a geometry file. By using the subprocess module in Python, we can execute external commands and interact with other software from within Houdini. This technique can be useful for integrating different software tools in a pipeline, or for automating repetitive tasks. In this tutorial, we will cover...
Houdini & Substance Designer: Material Tutorial
Переглядів 10 тис.Рік тому
In this tutorial, you will learn how to create a brick wall and trimsheet material using Houdini and Substance Designer. The first step in creating the material is to use Houdini to create a base height map and mask for the bricks. The height map is created by building a procedural node network to create the geometry. We will use basic features of Houdini and some terrain as well for extra deta...
Houdini Unwrapping Techniques: The Basics
Переглядів 26 тис.Рік тому
This video will be about unwrapping! There are so many ways of creating UVs and doing it more procedural. Here you will see most of the unwrapping nodes Houdini offers. Unwrapping models can be a difficult and time-consuming process, but with the right tools, it can be faster for similar results. In this guide, you'll learn about the various unwrapping tools in Houdini and how to use them effec...
Overwatch Procedural House fanart || Houdini Tutorial
Переглядів 39 тис.Рік тому
Let's build a new building generator! This time is is based on the recently released Overwatch 2. It is also special video since recently the channel reached 20K Subscribers!!! In this almost 1 hour tutorial I will show how I made a building tool used in the fanart scene I build. There are many things you will see in the video and most of it will be beginner friendly. One of the first things yo...
Domino Simulation || Quick Tutorial Houdini
Переглядів 6 тис.Рік тому
Quickly wanna learn how to setup a basic simulation in Houdini, here is an example of setting up a domino simulation. Make sure to be ready because it is going to be fast! In this compact form of video I go only over the essential and need nodes/detail you would need for basic simulation like this. You can use this setup to simulate other things, like objects falling down,... The setup is begin...
Houdini Curves To Unreal Engine 5 || Tutorial
Переглядів 12 тис.Рік тому
In this video you will see how curves that are make or generated in Houdini are send to Unreal Engine. This can be useful for a traffic system or people walking around. You can use this for much more if you are familiar with Blueprints. The idea here is that we want to generate curves automatically based on what you are building. For example A city could use curves for the roads. Timestamps 00:...
Fluid Nodes in Houdini 19.5 || SOP FLIP Tutorial
Переглядів 40 тис.Рік тому
In this video we will look at the new SOP Flip or fluid nodes in Houdini 19.5. With this new version more and more simulation nodes are coming in the geometry operators/nodes. We will start of simple by creating basic simulations and showing the few nodes you can use to set up simulations. After that multiple examples will be shown. In each example you will see the same node being used but with...
Magic Bridge part 2: To Unreal Engine || Houdini Tutorial
Переглядів 6 тис.2 роки тому
Install and info on Vertex Animations: www.sidefx.com/tutorials/vertex-animation-textures-for-unreal/ In this second part we will export the Houdini simulation to Unreal to be used for a game. If you would be familiar with Vertex Animation Textures then it will be very easy to export the simulation. In the video I will show and explain as well how to export these vertex animations. Once that is...
Magic Bridge part 1 || Houdini Tutorial
Переглядів 12 тис.2 роки тому
In this video you will see how to create a magical effect that forms a bridge. This is will be a 2 part series, part 1 is about the Houdini setup and part 2 will be about setting it up into Unreal Engine. You will learn here how to take a bridge object of a scene in Unreal and open this is Houdini. Once in Houdini we can start to create the logic for the simulation. First up will be preparing t...
Procedural Antique Lamp || Houdini Tutorial
Переглядів 11 тис.2 роки тому
Procedural Antique Lamp || Houdini Tutorial
Basic Procedural Feather || Houdini Tutorial
Переглядів 20 тис.2 роки тому
Basic Procedural Feather || Houdini Tutorial
Houdini 19: Pyro exploration and Beginner setup
Переглядів 20 тис.2 роки тому
Houdini 19: Pyro exploration and Beginner setup
Basics of Unreal Engine 5 Chaos || Tutorial
Переглядів 92 тис.2 роки тому
Basics of Unreal Engine 5 Chaos || Tutorial
Pre-Baked Destruction in Unreal Engine || Houdini Tutorial
Переглядів 58 тис.2 роки тому
Pre-Baked Destruction in Unreal Engine || Houdini Tutorial
Procedural Dices in Houdini - Tutorial
Переглядів 7 тис.2 роки тому
Procedural Dices in Houdini - Tutorial
Cloth Simulation to UE5 || Houdini tutorial
Переглядів 7 тис.2 роки тому
Cloth Simulation to UE5 || Houdini tutorial
Flagpole in Houdini Part 2 || Beginner tutorial
Переглядів 2,9 тис.2 роки тому
Flagpole in Houdini Part 2 || Beginner tutorial
Model a Flagpole in Houdini || Beginner tutorial
Переглядів 6 тис.2 роки тому
Model a Flagpole in Houdini || Beginner tutorial
Model a bridge in Houdini || Beginner Tutorial
Переглядів 42 тис.2 роки тому
Model a bridge in Houdini || Beginner Tutorial
Stylized Trees for UE5 || Houdini Tutorial
Переглядів 9 тис.3 роки тому
Stylized Trees for UE5 || Houdini Tutorial
Houdini Sci-fi Panel || Breakdown
Переглядів 6 тис.3 роки тому
Houdini Sci-fi Panel || Breakdown
How I Learned Houdini
Переглядів 43 тис.3 роки тому
How I Learned Houdini
Real-time destruction with Houdini and Unreal || Tutorial Part 02
Переглядів 34 тис.3 роки тому
Real-time destruction with Houdini and Unreal || Tutorial Part 02
Real-time destruction with Houdini and Unreal || Tutorial
Переглядів 39 тис.3 роки тому
Real-time destruction with Houdini and Unreal || Tutorial
Lights In The Viewport || Houdini Beginner Tutorial
Переглядів 19 тис.3 роки тому
Lights In The Viewport || Houdini Beginner Tutorial

КОМЕНТАРІ

  • @louisyi0210
    @louisyi0210 3 дні тому

    thank you Great video.

  • @KrissieFox
    @KrissieFox 5 днів тому

    How did you get to the fracturing option at around 2:14? When I open my model in the content browser I see no such icon, I was trying to apply this to a rectangle I had imported from Blender.

  • @SeregaZinin
    @SeregaZinin 12 днів тому

    It’s better, of course, to do this in Plasticity :)

  • @GMAN4737
    @GMAN4737 13 днів тому

    The woman lauging at the antics in the background is great - I dont know how everyone else kept a straight face 😂

  • @dj_multiple_one
    @dj_multiple_one 15 днів тому

    Stunnin!

  • @MomenElwan
    @MomenElwan 19 днів тому

    How to send feathers to unreal engine 5.4?

  • @anurajrokade1510
    @anurajrokade1510 21 день тому

    how can I randomize the floor count and create random copies

  • @nibirkhan_bbgzla
    @nibirkhan_bbgzla 23 дні тому

    Is it possible to have the liquid simulation transparent ?

  • @ibrahimsojiv88
    @ibrahimsojiv88 26 днів тому

    Can I export 100k packed object please help me

  • @user-ng1lq8rm9p
    @user-ng1lq8rm9p Місяць тому

    Для новичков и полных нулей очень сложно без пошагового создания.

  • @user-ng1lq8rm9p
    @user-ng1lq8rm9p Місяць тому

    Побольше таких простых вещей)

  • @Sirkillertoaster
    @Sirkillertoaster Місяць тому

    Out of interest is there a way to import houdini constraints like glue directly into ue5?

  • @RiverDougne
    @RiverDougne Місяць тому

    Can the fractures be calculated at runtime such that the fracture pattern is not the same every time the game is played

  • @RiverDougne
    @RiverDougne Місяць тому

    Can the fractures be calculated at runtime such that the fracture pattern is not the same every time the game is played

  • @FinalComp
    @FinalComp Місяць тому

    This is how you condense a 1 hour course into a 8 min video for youtube! Nicely done. Super beginner friendy, thanks.

  • @FinalComp
    @FinalComp Місяць тому

    Nice, liking all the videos to let youtube know how nice this is

  • @FinalComp
    @FinalComp Місяць тому

    Nice! In blender you need 19282731 nodes to do just that😂

  • @benjburg3343
    @benjburg3343 2 місяці тому

    Good sir, I don't think you realize how much you have just helped me :) THANK YOU!

  • @brookslee2227
    @brookslee2227 2 місяці тому

    hey Simon ! Is there any way to import detruction fbx into Chaos Geometry Collection ? I haven't found a way to do this. It is important for UE5🥲

  • @wonkaytry
    @wonkaytry 2 місяці тому

    more like this please 🎉🎉🎉

  • @sebastianbielecki5056
    @sebastianbielecki5056 2 місяці тому

    Hey Simon! Thank you very much for this one! I took some knowledge from this and tried to incorporate it into my own HDA. Instead of Box i used Add sop to create points. Do you by any chance know how i could add gizmos/handles to show for every point i add in Unreal? I tried referencing them using Indie-Pixel bridge tutorial but it ain't working . I assume having fixed amount of points is something totally different than dynamic one.

    • @simonhoudini5074
      @simonhoudini5074 2 місяці тому

      At the last part of the video I show the add node to place the elements but to get that in unreal is more tricky. You can try using a curve/spline in Unreal and only get those points to spawn the props

  • @EliRezik
    @EliRezik 2 місяці тому

    thanks for the tutorial man, for some reason I do everything as you do, but once i connect world position offset in the material, everything dissapears. any idea why?

  • @FlockersDesign
    @FlockersDesign 2 місяці тому

    Funny when the make this look new even this is as old as unreal 4.19 even older😂😂😂

  • @SophieDautun
    @SophieDautun 2 місяці тому

    Awesome tutorial, thank you Simon!

  • @timuradzhimurzaev9558
    @timuradzhimurzaev9558 3 місяці тому

    Это топ!

  • @dissonantprotean5495
    @dissonantprotean5495 3 місяці тому

    It would help if you can give info on why you would want to use different approaches. For example, about UV Texture you basically say "you can use this in a variety of ways" ... ok ... so why would you use it versus some other node? Just something to keep in mind for future videos .... it's better to give a little more info sometimes.

  • @electricpig7823
    @electricpig7823 3 місяці тому

    Simon, thankyou for a brilliant modelling tutorial. It's a very complete education in so much of the underlying understanding of Modeling within Houdini. I've been using it to learn Alexey Vanzhula's Modeler as everything you show is transferable. I was wondering about the texture files you provide via Gumroad as their UV layout doesn't match the included hip file where you have UV's on the proxy but not the hi-res. Are you planning an additional tutorial to cover the texturing & a lighting/render setup in Houdini too to finish the Axe project?

  • @Dhieen
    @Dhieen 3 місяці тому

    woow the lights technique is really a good idea

  • @KevRyanCG
    @KevRyanCG 3 місяці тому

    Man, I was looking for just a tutorial on how to get the curve working, and the tutorial answered my second question about how I'd get a camera and light to follow the curve too!

  • @zhhjason239
    @zhhjason239 3 місяці тому

    Can you share project files ?

  • @lgtwzrd
    @lgtwzrd 3 місяці тому

    Pretty helpful tutorial, up to the point that the interface has completely changed on the newer labs nodes so it gets a bit confusing how to proceed, as I don't get the expected results on the preview.

  • @KaynCromnispher
    @KaynCromnispher 3 місяці тому

    I'm wondering, is there a way to have a dynamic mask, that would read the height of a map and adjust the line accordingly?

  • @grahambeaumont7172
    @grahambeaumont7172 3 місяці тому

    Thanks Simon, I have a problem though, I have Houdini20 commercial and Im a new user. I tried importing the simple chain tutorial from the Houdini channel but I dont get a spline actor in my houdini asset instance in the engine. So I came here to try your basic spline tutorial and I get the same result, an empty Houdini asset component with no spline. I tried downgrading the curve as suggested in other videos, that didnt work.... The only difference I see from my houdini graph to yours is that I got a Subnetwork input when I created the network\digital asset.... Anyone have any ideas?

  • @ChilligerHund
    @ChilligerHund 4 місяці тому

    I love you ! Thanks for that !

  • @AndreiTheBadger
    @AndreiTheBadger 4 місяці тому

    how do you scatter different dominos along that path ?

  • @jobro88
    @jobro88 4 місяці тому

    learn alot quick and easy. Thank you

  • @KKsinsa
    @KKsinsa 4 місяці тому

    I had never seen modeling so intuitively done in Houdini before. I always thought Houdini was a cumbersome program that made simple tasks difficult, but now I've realized that it also offers intuitive modeling. thank you!

  • @KP_-er6ch
    @KP_-er6ch 4 місяці тому

    it's all simple techniques but the way you utilize them is so inspiring, wish I had seen this video earlier. great tutorial man

  • @HandsomeSquidwrd
    @HandsomeSquidwrd 4 місяці тому

    Hey Simon, I've been following and trying to replicate on my own and I get to 27:00 in the video and none of my assets get placed on the subsequent floors, only the first one. Any idea why this might occur, I've been going back and trying to see where I could've gone wrong but cant spot anything. Please let me know if you know of any solutions, thanks!

  • @julio_lyn
    @julio_lyn 5 місяців тому

    hi, simon, thank you for sharing your knowlege, but i wanna make a question that is not about this video, and i dont have anyone else to... 1) how can i extrude manifold (like the blender one) and 2) how can i extrude a point in houdini? thanks a lot for you channel.

  • @user-sl309jd90
    @user-sl309jd90 5 місяців тому

    Thank you so much for making this video. I come back to this time to time whenever I face issues with UV

  • @matteovizzi6967
    @matteovizzi6967 5 місяців тому

    Hi i'm following your tutorial with the newest version of houdini (20.0.547) and as we know the copystamp has been deprecated to the copytopoints and the for each loop. I've been doing a lot of simulation but never used the for each loop, how can i use the index value to randomize the scale of the meshes for the building structure? Awesome tutorail btw!

  • @kevincastaneda289
    @kevincastaneda289 5 місяців тому

    Hi there, this interface you show at 3:52 , I can’t seem to get these sliders to appear after I’ve assigned the x_ y_ z_ I’m not sure what I’m doing wrong. I’ve rewatched your video at this point several parts and can’t proceed. I have the correct number of floors input and floats like you show.

    • @nikitatimokhov5600
      @nikitatimokhov5600 3 місяці тому

      I have same problem

    • @kevincastaneda289
      @kevincastaneda289 2 місяці тому

      @@nikitatimokhov5600 have you been able to solve the problem?

    • @kevincastaneda289
      @kevincastaneda289 2 місяці тому

      @@nikitatimokhov5600 im not sure what i did, but i restarted the video instructions and im on version 20.0.590 and finally seeing those sliders.

    • @nikitatimokhov5600
      @nikitatimokhov5600 2 місяці тому

      @@kevincastaneda289 Thank you! Ill try it one more time!)

  • @private3716
    @private3716 5 місяців тому

    OMG

  • @lld5461
    @lld5461 5 місяців тому

    Need more info!plz!!!!

  • @zoisoiconomou4356
    @zoisoiconomou4356 5 місяців тому

    I had some cylinders falling out of the brick when crashing, only when the legos were single rowed. I solved this by disabling back/side outputs on their polyextrude. Very specific, just in case someone has the same issue :)

  • @ryanjstever
    @ryanjstever 5 місяців тому

    Can we do all this with Apprentice?

  • @rustypope8753
    @rustypope8753 5 місяців тому

    'Promo SM' 😀

  • @nobleengine
    @nobleengine 5 місяців тому

    Excellent excellent tutorial.

  • @rupertmorris8407
    @rupertmorris8407 5 місяців тому

    DUDE. This is my fave Houdini tutorial I've seen, and I've seen a lot!